Misc. Development/ActiveX/COM
Minoqi Dialogue Forge v1.0
Dialogue Forge is a modular dialogue tool that supports any engine/framework that can read JSON files. Easily expand the tool to fit your needs, no coding required! Easily create everything from branching dialogues to simple sign readings. It molds to fit your needs.
Compa...
Description
Dialogue Forge is a modular dialogue tool that supports any engine/framework that can read JSON files. Easily expand the tool to fit your needs, no coding required! Easily create everything from branching dialogues to simple sign readings. It molds to fit your needs.
Compatibility
Dialogue Forge is available for Windows, Mac and Linux. Pay once to get access to everything including all future updates!
Since the file gets exported as a JSON file, any engine/framework that can read JSON files can support this tool.
This includes but is not limited to Unity, Unreal, Godot, Gamemaker, Construct, Love2D, Pygame, SDL, Raylib and Monogame.
Get Started
## Launch Dialogue Forge
Firstly, launching Dialogue Forge will greet you with a welcome page where you can choose to create a new project or open an old one.
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## Creating a New Project
Dialogue Forge will ask you what you want to name your first dialogue. Dialogue Forge shows all your dialogues in a list for easy switching, whatever you name your dialogue will act as the key used to store it in the JSON export.
NOTE: Dialogue Forge tool CANNOT read the exported file, only the save file!
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## Saving Your Project
Alright, now that you've made a new project let's save it! You can use ctrl/cd + s or click File -> Save. Since this is your first time saving your project, both options will prompt you to select where you want to save it as well as what to name it. After saving the file, ctrl/cmd + s can be used to quickly save the file while going to File -> Save will allow you to save it as a separate file. Any empty dialogues will not be saved. Files are saved with the ending .minodm but in realty, it's just a JSON ;)